Credits and licences¶
All · reference · No code
XenoCore is by Brian Habana. It is an independent project, not affiliated with, endorsed by or sponsored by Nintendo, Monolith Soft, Epic Games, NVIDIA, pixiv or Adobe. Product and company names on this page are trademarks of their owners.
The same information ships inside the plugin as THIRD_PARTY_NOTICES.md.
XenoCore's own work¶
The C++ source, Blueprints, data assets, maps, materials, procedural icons and the synthesized sounds (victory chime, rain, thunder) are XenoCore's own, covered by your Fab licence for XenoCore.
Content from other sources¶
These are included for use in your project, in games you build with Unreal Engine, under your Fab licence for XenoCore and the terms of their original sources. They are not for standalone redistribution or resale as assets: do not extract them and sell, share or list them on their own or inside another asset pack. Shipping them inside your game is fine.
| Content | Where | Source |
|---|---|---|
| Cliffs, boulders, scatter and surfaces, cut down and resized | ThirdParty/ElectricDreams |
Epic Games, Electric Dreams Environment, including Quixel Megascans assets |
| Granite rock | Environment/GaurPlain/Granite |
Quixel Megascans |
| Stylized grass and flowers, wind parameter collection | ThirdParty/StyleHex_Studio |
StyleHex Studio, free stylized grass kit |
| Niagara effect samples, effect textures and materials, cave rocks | ThirdParty/NiagaraExamples, ThirdParty/Effects, ThirdParty/Environment |
Epic Games sample content |
| Enemy minions, swords, character animations and trails | Characters/Enemies/Minion, Weapons, Characters/Player/Animations, Characters/Core/Animations |
Derived from Epic Games' Paragon assets, including clips retargeted to the UE5 Mannequin |
| Gesture and reaction clips | Characters/Player/Animations/Gestures, .../Mixamo, .../Reactions |
Adobe Mixamo, retargeted to the UE5 Mannequin |
| The seven sample party characters, and portraits rendered from them | Characters/VRoid |
pixiv VRoid sample models, edited for XenoCore |
VRoid sample models
pixiv's sample models may not be redistributed for a fee unedited. The seven XenoCore characters ship edited. If you make your own characters from a VRoid sample, edit them too; see Add a VRoid party member.
Night sky¶
The night sky textures in World/Sky come from Unreal Engine's CelestialVault plugin:
- Milky Way: NASA/Goddard Space Flight Center Scientific Visualization Studio (svs.gsfc.nasa.gov/4851). Gaia DR2: ESA/Gaia/DPAC, licensed under CC BY-SA 3.0 IGO.
- Moon: NASA's Scientific Visualization Studio (svs.gsfc.nasa.gov/4720).
Keep these credits in your game's credits if you ship these textures. Use of NASA imagery does not imply NASA endorsement.
AI-generated voices¶
The sample party's battle voice lines (about 1,149 sound waves in Audio/Voice) were generated with
ElevenLabs text-to-speech from scripts written for XenoCore. The Fab listing is marked
Created with AI for this reason. See Battle voices
to replace them.
Not included¶
| VRM4U (required) | By ruyo, MIT licence, github.com/ruyo/VRM4U. Download it separately; its licence and its bundled third-party licences come with it. |
| Lyra Starter Game (required) | Epic Games, free on Fab. XenoCore uses Lyra's code and some of its content (the UE5 Mannequin, its animations, Lyra's fonts) from the Lyra project you create. |
| NVIDIA DLSS (optional) | NVIDIA's own plugin, under NVIDIA's licence. See Turn on NVIDIA DLSS. |
| Music | None ships. See Give a map its music. |