Controls¶
All · reference
Default bindings. Every prompt in the game shows the glyph for whichever device you used last.
Exploring and fighting¶
| Action | Gamepad | Keyboard and mouse |
|---|---|---|
| Move | Left stick | W A S D |
| Look | Right stick | Mouse |
| Recentre camera | Right stick click | — |
| Jump | A | Space |
| Interact, talk, open | A | E |
| Second interaction option (for example Trade), only while an NPC's prompt offers it | X | F |
| Lock on, next target | RB | Tab |
| Previous target | LB | Q |
| Leave target mode | B | X |
| Arts palette: move selection | D-pad | Arrow keys |
| Use the selected Art | A | Space |
| Switch to the previous party member (tap) | LT | Z |
| Switch to the next party member (tap) | RT | C |
| Open the party cursor (hold), then move it | Hold LT or RT, then D-pad | Hold Z or C, then arrow keys |
| Take control of the member under the cursor | Release the trigger | Release Z or C |
| Party Tactics: switch Attack between Focus and At Will (tap) | X | F |
| Party Tactics: open the list (hold), then Up/Down pick an order, Left/Right change it | Hold X, then D-pad | Hold F, then arrow keys |
| Party Tactics: give orders to the next / previous member (list open) | RB / LB | Tab / Q |
| Open the full map over the screen | L3 (left stick click) | M |
| Show or hide the quest tracker | View (Back) | J |
| Open the menu | Y or Start | I or Escape |
A tap is a press shorter than a quarter of a second; holding longer opens the party cursor instead. Switching works in and out of battle. See Party.
Shared buttons. X is Trade (or another second option) only while an NPC's prompt is showing it; otherwise it is Party Tactics. While the Party Tactics list is open, RB / LB step through the members instead of cycling targets. See Party tactics and Minimap.
In menus¶
| Action | Gamepad | Keyboard and mouse |
|---|---|---|
| Navigate | Left stick or D-pad | Arrow keys, or mouse |
| Confirm | A | Enter, Space or mouse click |
| Back | B | Escape |
| Switch tabs (Items menu, shop, trade) | LB / RB | Click the tab (no key) |
| Arts and Skills screens: switch tab | LT / RT | 1 / 3 |
| Arts and Skills screens: switch character | LB / RB | Z / V |
| Sort an item list (Items menu, equipment swap list, shops) | Y | Y |
| Tutorial card: next page / skip the rest | A / B | Enter / Escape |
Enter works on menu buttons because Apply (see Install) set
CommonUI's Common Button Accept Key Handling to TriggerClick in your project's
Config/DefaultGame.ini. If Enter does nothing, see
Enter doesn't press menu buttons.
Where the bindings live¶
| Asset | Contains |
|---|---|
Input/Mappings/IMC_XenoCore |
XenoCore's actions: targeting, interact, palette, party switch, menu, camera, quest tracker |
/Game/Input/Mappings/IMC_Default |
Lyra's movement, look and jump |
Input/InputData_XenoCore |
Which input tag each action sends to the ability system |
To rebind a key, open the mapping context, find the action's row and change its key. To add a new action with its own button prompt, see Add an input action with a button prompt.
Fails silently: a rebound key and its on-screen prompt
Some prompts (the Party Tactics hint, the quest tracker toggle, tutorial cards) draw their glyph
from a row of UserInterface/Foundation/DT_XenoCore_Actions, not from the mapping context.
Rebinding the key in IMC_XenoCore alone leaves those prompts showing the old key. Change the
matching row's keyboard and gamepad keys in DT_XenoCore_Actions as well.