Troubleshooting
All · 5 min · No code
Find what you see in the table, then follow the link. Most entries are failures that log
nothing and mark nothing red, which is why they are written down. Each entry says what you see,
why it happens, how to fix it, and which recipe prevents it.
If your problem is not here, start with Diagnostics: where the logs are, the
XenoCore log categories and console commands, and how to check a Blueprint really compiled. If
that does not explain it, see Reporting a bug.
Entries marked (C++) only happen to someone compiling the project's C++; everything else can be
fixed in the editor.
Characters and party
Combat and Arts
Enemies and AI
| What you see |
Entry |
| An enemy takes no damage and can't die |
Enemies and AI |
| An enemy's stats aren't what the curve table says, or they double after a level change |
Enemies and AI |
| An enemy takes almost no damage, whatever the party does |
Enemies and AI |
| An enemy ignores the party and walks past |
Enemies and AI |
| An enemy never patrols |
Enemies and AI |
| An enemy never uses its Arts, or uses one and never the other |
Enemies and AI |
| An enemy uses Arts back to back |
Enemies and AI |
| A state I added to a StateTree is never entered |
Enemies and AI |
| A Toppled or Dazed enemy stands still instead of falling, or keeps attacking |
Enemies and AI |
| An enemy slides sideways or backwards in an idle or forward-running pose |
Enemies and AI |
| A defeated enemy drops no chest, or the chest opens empty |
Enemies and AI |
Items and equipment
Animation
| What you see |
Entry |
| Play refuses to start with "Blueprint failed to compile", and no error is shown anywhere |
Animation |
| Equipping a weapon never changes the character's stance |
Animation |
| The pose pops when switching between armed and unarmed |
Animation |
| A montage slot I added inside an anim layer never plays anything |
Animation |
| I reparented an anim Blueprint to another one and its graph is gone |
Animation |
| Feet slide or float between walk and run speeds |
Animation |
| The character's feet snap or jitter only while a weapon is equipped |
Animation |
| Imported Paragon clips play in place and don't move the character |
Animation |
| The idle break never plays, or an armed stance plays the unarmed fidget |
Animation |
| A feminine or armed character stands in the masculine unarmed idle, but moves correctly |
Animation |
| A character's own Topple (or flinch, block, dodge, death) never plays; the shared clip does |
Animation |
| Hits knock a character back but its flinch barely shows, or a hit cuts its swing short |
Animation |
| A companion's face never changes expression, or one expression never shows |
Animation |
| What you see |
Entry |
| One tap of a button does the action several times |
UI and input |
| A button does nothing, even though its input action is mapped |
UI and input |
| One press of a button also opens the menu |
UI and input |
| Holding a trigger switches at once instead of opening the party cursor |
UI and input |
| Tapping a trigger shows "Can't switch" |
UI and input |
| The triggers do nothing at all |
UI and input |
| The character jumps or acts while a menu is open, or when it closes |
UI and input |
| Enter doesn't press menu buttons on keyboard |
UI and input |
| Pad A on a focused button does nothing, but the mouse works |
UI and input |
| A prompt glyph shows the wrong key |
UI and input |
| A button's prompt stays in the action bar when the button shouldn't be usable |
UI and input |
| Pressing Back on a popup closes the whole screen behind it |
UI and input |
| Pressing Back on a loot or choice panel loses what it offered |
UI and input |
| A screen works the first time and misbehaves when opened again |
UI and input |
| A screen doesn't update after something changes |
UI and input |
| A Delete or other screen action acts on the wrong row |
UI and input |
| A list is missing its "none" or "empty" row |
UI and input |
| A shipped menu entry disappeared after I added mine |
UI and input |
| A menu entry shows but does nothing when pressed |
UI and input |
| A widget above a character never appears, or disappears and never comes back |
UI and input |
| A world widget is enormous, cropped or invisible |
UI and input |
| A tutorial card never appears |
UI and input |
| The dialogue box jumps around the screen during a conversation |
UI and input |
World and maps
| What you see |
Entry |
| Footsteps sound like concrete on grass |
World and maps |
| A map plays no music, or the music stops as you walk |
World and maps |
| Pack assets are missing when the project is opened on another machine |
World and maps |
| A ridge or cliff edge casts no shadow onto the plain below |
World and maps |
| My new actor never shows an interaction prompt |
World and maps |
| An NPC's third action never appears on its prompt |
World and maps |
| The speech box height can't be changed, or a warning names the dialogue anchor |
World and maps |
| A conversation closes on its own after 2 seconds, with a warning |
World and maps |
| A new NPC offers the sample quest or says the sample lines |
World and maps |
| A chest the player emptied is full again after loading a save |
World and maps |
| A saved actor comes back with its default values |
World and maps |
| Only one copy of a spawned actor keeps its saved state |
World and maps |
| Saves made on my map show no location on the save screen |
World and maps |
Build and editor
| What you see |
Entry |
| Play loads the wrong experience, whatever the map's World Settings say |
Build and editor |
| The experience in my own Game Feature plugin can't be found |
Build and editor |
| A Blueprint uses a default value instead of the one I expected, with no error |
Build and editor |
| A base Blueprint I made by duplicating a character won't compile after reparenting |
Build and editor |
| My replacement screen works in the editor, but the packaged game shows the shipped one |
Build and editor |
| The build says it succeeded, but my C++ change isn't in the game (C++) |
Build and editor |
| The C++ build fails inside the VRM4U plugin (C++) |
Build and editor |
| Linker error "unresolved external symbol" for a Lyra class (C++) |
Build and editor |
A compile error points into a .gen.cpp file I never wrote (C++) |
Build and editor |
| A gameplay tag lookup in C++ returns an empty tag (C++) |
Build and editor |
| Everything works in Play-in-Editor but a standalone or packaged game crashes on launch (C++) |
Build and editor |
| A packaged game halts on the title screen with "breaking Disregard for GC assumptions" (C++) |
Build and editor |
| The editor builds, but the packaged game fails to compile (C++) |
Build and editor |