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You've made a character, an Art and an enemy. From here, go where your work is.

You are… Go to
A designer building content How-to recipes: one task per page, nearly all with no code
A programmer extending systems Concepts, starting with the architecture overview, then Reference
Deciding how far the template takes your project Welcome for what's out of scope, then Concepts for each system you depend on
Stuck Troubleshooting, organised by what you see